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Above  the Clouds

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Responsible for all FX, environment, lighting, rendering, compositing.

 

Dragon: Troung CG Artist. Animation: Céline Molière.


Programs used: Houdini, Nuke.

Rendered with Redshift.

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I started this project with creating a landscape using Heightfield volumes in Houdini. After finding a few simple rock textures from the internet, I combined them on one mesh using procedurally created maps in order to achieve a seamless blend.
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The cloud formation is a combination of SOPs and DOPs workflow. I deformed the shape of a basic sphere and added additional adjustments using the Cloud and Cloud Noise nodes. Once I was happy with the result, I transferred VDB to dopnet where I achieved a more dynamic and physically correct shape and had clouds moving throughout the whole shot.

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Clouds Layout.png

Scattering all the clouds I needed, while figuring out the most efficient way to optimize my scene to be able to continue working fast, was a challenging part of the project. I created density maps to scatter clouds in select areas only. Finally, I Isolated the cloud that the dragon is flying through and ran another simulation on it.

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Closer look at the isolated main hero cloud dynamics.

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